Contains 10 Dark Nights Remains. Contains 20 Dark Nights Remains. Contains 30 Dark Nights Remains. Contains 60 Dark Nights Remains. Contains 50 Black Crystals. These Crystals can be used for buying or upgrading to Level Epic equipment. Contains Black Crystals. Generates 30 [Event] Time's Guide Stones.
Generates 60 [Event] Time's Guide Stones. Generates 90 [Event] Time's Guide Stones. Generates [Event] Time's Guide Stones. Generates 1 Kaleido Box. Generated Kaleido Boxes are untradeable and permanent. Generates 2 Kaleido Box. Generates 3 Kaleido Box. Generates 10 Kaleido Box. Generates 10 Revelation Fragments. Generates 20 Revelation Fragments. Generates 30 Revelation Fragments. Generates 60 Revelation Fragments. Contains 50 Dark Dimension Fragment. Contains Dark Dimension Fragment.
All cubes you own will be changed to cube fragments and stored in the cube storage as follows. Copy URL. Season 6 Act Season 6 Act 9. Season 6 Act 8. Season 6 Act 7. Season 6 Act 6. Season 6 Act. Season 6 Act 3. Season 6 Act 2. Season 6 Act 1. Season 5. Act Season 4. Logic : There is more to the fatigue system than meets the eye.
The only restriction to entering a dungeon is to have some FP. So if you were to enter a dungeon with a single FP left, you are able to go above points.
There are quests in this game geared towards a specific dungeon i. Do dungeon X and beat it at Advanced difficulty! If you carefully do your quests and manage to complete them all in the least amount of runs, you max out your experience. People really good at this can get to level 21 in a single day!
Logic : You know you have a limited amount of FP to play in your dungeons. This is compared to doing the dungeon five times per each quest separately, using up 5x the number of fatigue! Background : This probably makes no sense to anyone that has yet to play DFO. They do not require Fatigue but there is a limit to how many times you are allowed to enter them.
They are a great place to stay ahead of the game with experience. I will cover every single Tower and other special dungeons in the third part in greater detail, but for now I will briefly tell you about the first two you need to look out for. Generally speaking, towers get harder every floor you manage to progress. And the higher floor you end up completing, the more experience gained. Description : Tower with 15 floors in total. You get 3 Invitations every day and they are reset once a day as well same time as Fatigue.
Description : 15 waves of monsters in 3 rooms with character buffs. Requires gold to enter and increases on each run. Nearly as much experience as Tower of Dead upon completion. Description : Different tower with 45 floors in total. Same restriction cube and consumable restriction as Tower of Illusion. This tower gives more experience if you manage to complete it, but it is also harder as a direct result.
Background : Guilds are actually relatively useful beyond just being a community hub in DFO. Guilds have levels and guilds can earn guild points. The more points they earn and the higher level they are, the more they can spend on guild perks.
Logic : Some guild perks include added stats and more EXP. So, as you can clearly see, guilds are a must have to expedite your dungeon experience. Advice : Following up on the guild tip, I suggest you to find a guild worth your time as well. Guilds that spam messages in chat most likely would not be a great fit. You are also unable to join another guild for 72 hours after leaving! So pick wisely!
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